Market Foundation: Creative Concepts & Scene Design
This article details the creative concepts and scene designs developed for the Market Foundation project, focusing on two distinct creative directions (A and B). It outlines the core elements of each direction, including the selling points, protagonist profiles, power systems, and key opening scenes. Let's dive into the exciting world of creative storytelling!
1. Task Overview
Before we start, let's have a look at what was requested:
- File:
todo/Stage-01_Market-Foundation.todos.md - Task ID:
S01-BATCH-03 - Number of TODOs: 5
2. Execution Requirements
The whole operation needs to comply strictly with the .github/copilot-instructions.md in the Unified Automated Pipeline (The Unified Loop). This includes:
2.1. Scan
- 📁 Read
todo/Stage-01_Market-Foundation.todos.md. - 🔍 Locate the specified TODO items.
- 📖 Read the task details and meta-information below.
2.2. Council & Think
- 👥 Form a 3-person expert group (Principal + Business Consultant + Risk Control).
- 🔎 Retrieve relevant files (e.g.,
Project-Bible.md). - ⚠️ Conflict check: Does the new concept violate the old setting?
- 💰 Value assessment: Does it meet the North Star indicators?
- 🔬 Deep mining: Explore all possible branches and details.
2.3. Plan
- 📂 Determine the output path:
archives/Stage-01_*/{Filename}.md - 📋 Determine dependent files.
- 🔄 Determine whether to update
Project-Bible.md.
2.4. Draft
- ✍️ Output detailed and complete content, strictly prohibiting omissions.
- 🚫 Execute the de-AI protocol (disable: however, obviously, at this moment, etc.).
- ✅ Use Show-Don't-Tell, enforce short sentences.
- 🎣 Check for commercial hooks every 2000 words.
2.5. Verify
- 🔍 Self-examine: Does it meet the acceptance criteria?
- 🤔 Does it read like something written by a human expert?
- 🔁 If not satisfied, immediately
#redo, do not ask the user.
2.6. Commit
- 💾 Save the file to the specified path.
- 📝 Update
Project-Bible.md(if there are new settings/foreshadowing/characters). - ⚠️ Update
Risk-Ledger.md(if there are outstanding issues). - ✅ Check the TODO: Change
- [ ]to- [x].
3. Absolute Hard Constraints
- Atomic Execution: Each TODO is completed independently; batch checking is strictly prohibited.
- Closed-Loop Delivery: There must be substantial output; "omitted" or "to be supplemented" are prohibited.
- Deep Thinking: Refuse perfunctory work; maximize AI computing power.
- Forced Chinese: All output must be in Simplified Chinese.
4. Delivery Standards
- [ ] TODO has been checked (modify
todo/Stage-01_Market-Foundation.todos.md). - [ ] Output has been archived (saved to the
archives/directory). - [ ] Settings have been updated (synchronized to
Project-Bible.md). - [ ] PR contains a self-inspection checklist.
- [ ] PR description contains
Fixes #{issue_number}.
5. Reference Files
.github/copilot-instructions.mdtodo/Stage-01_Market-Foundation.todos.mdStages/Stage-01_*.mdProject-Bible.md(will be automatically created if it does not exist)Risk-Ledger.md(will be automatically created if it does not exist)
6. Creative Direction A: Core Creative Design (S01-CA-011)
Hey guys! Let's begin by diving into the core creative design for direction A. This task involves crafting a compelling narrative framework, defining the protagonist, and establishing the fundamental conflicts and world-building elements that will drive the story. This involves not only creativity but rigorous logical consistency.
6.1. One-Sentence Selling Point
A concise and catchy selling point is essential. This needs to quickly grab the reader's attention and encapsulate the core appeal of the story. It includes: identity, dilemma, external aid, and goal. Let's try to hit all these key elements in under 30 characters!
6.2. Protagonist Prototype
The protagonist is the heart of the story, and his or her definition is key. This section outlines the main character's identity, personality, core desires, and fatal flaws. Understanding these elements helps to create a relatable and engaging protagonist that the audience can root for. Think about what makes your protagonist tick.
6.3. External Aid/Golden Finger Design
Every great protagonist needs a little boost, right? The external aid or “golden finger” is a unique ability or item that gives the protagonist an edge. This includes details about how it is obtained, what its core abilities are, what the costs and restrictions of using it are, and what its limits are.
6.4. Core Conflict
The core conflict drives the narrative forward. It defines who the protagonist is fighting against and why the battle is essential. This conflict needs to be compelling and have high stakes to keep the audience engaged. Why is this fight absolutely necessary?
6.5. Worldview Basics
Laying the foundation for the world in which the story takes place is crucial. This involves creating the time setting and the basic structure of the power system. The world needs to feel believable and immersive, with consistent rules and limitations.
7. Creative Direction A: Golden Three Chapters Scene Design (S01-VE-012)
The opening is key! Let's get into designing key scenes for the first three chapters of direction A. These scenes are critical for hooking the reader and establishing the tone and pace of the story. We need to make these scenes have a lot of punch.
7.1. Chapter 1 Scene: Conflict Outbreak Point
This scene sets the stage by plunging the protagonist into a crisis. We have to make the reader immediately feel the urgency. What kind of danger does the protagonist fall into? What makes this crisis stand out? The setting, characters, conflict, and emotional climax should all be highlighted in this critical opening scene.
7.2. Chapter 2 Scene: External Aid Debut
This scene showcases the protagonist using his or her golden finger. It needs to be impactful and demonstrate the potential of the protagonist's newfound ability. How is the golden finger used? How effective is it? This scene builds excitement and anticipation for future uses of the golden finger.
7.3. Chapter 3 Scene: Slap/Reverse
This scene should deliver a shock or surprise to the enemies or audience. It's a critical moment for showcasing the protagonist's growth or potential. How does the protagonist shock the enemy/audience? This scene is designed to leave a lasting impression and keep the reader hooked.
8. Creative Direction B: Category Selection (S01-CA-013)
Now, let's shift our focus to creative direction B. The first step is to choose a genre that is different from the one selected for direction A. This ensures a diverse range of creative possibilities.
8.1. Determine the Category
Select a category such as Eastern Fantasy, Urban Abilities, Historical Fiction, or Interstellar Science Fiction. The choice should be well-suited to the market and the author's strengths. Consider which genre is likely to draw a wider audience.
8.2. Explain the Reasons for Choosing
Explain why this genre was selected. Consider the market volume, competitive intensity, and your personal strengths. The explanation should be supported by data. Why is this genre the most optimal choice at this current time?
9. Creative Direction B: Core Creative Design (S01-CA-014)
Now, let's delve into the core creative design for direction B, mirroring the approach taken for direction A. We'll craft another narrative framework, define a protagonist, and establish conflicts and world-building elements.
9.1. One-Sentence Selling Point (B)
Craft a concise selling point that captures the core appeal of the story, including the protagonist's identity, dilemma, external aid, and goal, all within 30 characters.
9.2. Protagonist Prototype (B)
Outline the protagonist's identity, personality, core desires, and fatal flaws. This will create a relatable and engaging main character.
9.3. External Aid/Golden Finger Design (B)
Design a unique golden finger, detailing its acquisition method, core abilities, usage costs, and limitations.
9.4. Core Conflict (B)
Define the central conflict of the story, clarifying who the protagonist is fighting against and why the battle is essential.
9.5. Worldview Basics (B)
Establish the time setting and the basic structure of the power system in which the story takes place.
10. Creative Direction B: Golden Three Chapters Scene Design (S01-VE-015)
Finally, let's design key scenes for the opening three chapters of direction B, similar to the approach for direction A. These scenes should hook the reader and establish the tone of the story.
10.1. Chapter 1 Scene: Conflict Outbreak Point (B)
Depict the protagonist facing a crisis, detailing the location, characters, conflict, and emotional climax of the scene.
10.2. Chapter 2 Scene: External Aid Debut (B)
Showcase the protagonist using the golden finger for the first time, highlighting its effects and implications.
10.3. Chapter 3 Scene: Slap/Reverse (B)
Create a scene where the protagonist delivers a shock or surprise, with emphasis on the location, characters, conflict, and emotional climax.