Unraveling OGame's Legor Planet & Moon: Admin Accounts & OGameX

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Unraveling OGame's Legor Planet & Moon: Admin Accounts & OGameX

Hey there, fellow space commanders and OGame enthusiasts! Ever wondered about that mysterious planet at 1:1:2 named Arakis, belonging to a player called Legor? Or perhaps you've stumbled upon its equally enigmatic moon? Well, you're not alone! These aren't just random game elements; they're actually a really cool, deep-seated part of OGame's lore and an iconic nod to the game's original creator. Today, guys, we're diving deep into the fascinating world of Legor's planet and moon, exploring the unique mechanics behind them, and then tackling some burning questions about how these traditional elements, along with other admin accounts, should be handled in future iterations like OGameX. Get ready to explore a piece of OGame history that's as old as the universe itself, packed with intriguing details and community discussions that really shape the game experience.

The Legend of Legor's Planet and Moon in OGame

Let's kick things off by talking about Legor's planet and moon, an absolute cornerstone of OGame's identity and a subtle homage to its origins. For those new to the universe or just catching up, Legor isn't just any player; he's the mythical administrator account belonging to the original creator of OGame. You'll find his planet, Arakis, consistently sitting at the coordinates 1:1:2 in every single OGame universe. This isn't just a randomly placed world, folks; it's a deliberate and unique feature, always accompanied by its own moon. The presence of Legor and Arakis isn't just for show; it's a testament to the game's enduring legacy and a cool little easter egg for veteran players who know the history.

Now, the creation of Legor's moon is particularly interesting and follows a quite specific, almost ritualistic, process. Roughly 1 to 2 minutes after a new OGame universe is born, a feint attack is initiated against Arakis. This isn't a real battle aimed at destruction, but rather a clever mechanism designed to trigger the standard moon creation rules. As a result of this mock skirmish, a moon is formed, and because it adheres to the regular moon creation mechanics, its size will vary from one universe to the next. So, while Legor's moon is a constant presence, its specific dimensions offer a unique twist in each new cosmic playground. This feint attack also has another notable side effect: it generates a significant debris field, often exceeding 30,000 resources. However, before you get any ideas about swooping in for a quick profit, know that this debris is usually removed during the first scheduled debris field deletion, which typically occurs on Monday mornings. It's all part of the carefully orchestrated dance that establishes these iconic celestial bodies.

What makes Legor's planet and moon truly stand out, beyond their unique origin story, are their distinct gameplay characteristics. Legor's planet, Arakis, is essentially invulnerable and unreachable in many ways. You simply cannot probe it to gather intelligence, nor can you launch an attack against it. It exists as a sacrosanct entity, a permanent fixture in the game's landscape that players can observe but not directly interfere with. However, the moon orbiting Arakis operates under slightly different rules. While you can't touch the planet, you can destroy its moon, should you possess the necessary firepower and strategic inclination. Furthermore, players are able to send resources to Legor's moon, though the practical implications of doing so are largely symbolic rather than strategic. These interactions, or lack thereof, define Legor's presence as both an untouchable legend and a semi-interactive element within the OGame universe. It’s a fascinating blend of lore and mechanics that adds a layer of depth and mystery to the game, truly making Legor's system a unique landmark everyone recognizes.

The Curious Case of Universe 1's Legor Moon: A Unique Anomaly

Alright, space explorers, let's zoom in on a truly fascinating exception that makes the discussion around Legor's moon even more intriguing: the legendary moon in Universe 1. Now, as we've already covered, the size of Legor's moon usually varies from universe to universe, thanks to the standard moon creation rules. But Universe 1? That's where things get wildly different. In this original universe, Legor's moon boasts an astonishing diameter of 50,000 km! For those of you who know your OGame mechanics, a moon of this colossal size is virtually unrippable. That's right, guys, the mechanics for ripping moons typically cap out long before you hit anything close to 50k km, meaning this particular moon is a permanent, indestructible fixture in the sky of Arakis. This isn't just a slight variation; it's a significant departure from the norm and creates a truly unique gameplay element that seasoned players of Universe 1 have come to recognize as a hallmark of their specific server.

This specific anomaly brings us to a really crucial question for the development of OGameX: should this 50,000 km unrippable moon be replicated in a new implementation, or should OGameX stick to the more common randomly created moon size? There are solid arguments on both sides, and it's something the community really needs to weigh in on. On one hand, maintaining the 50k km moon would be a fantastic nod to OGame's heritage, a direct link to the original universe that many players hold dear. It offers a unique challenge or even a strategic consideration, knowing that one moon in the entire galaxy is simply impervious to destruction. It adds a layer of myth and consistency that long-time players might appreciate, preserving a piece of OGame's most iconic lore. Imagine the discussions, the shared stories, all centered around this one, massive, unchanging celestial body – it's pretty epic!

However, implementing a randomly created moon also has its merits. Sticking to the standard moon creation rules for Legor's moon in OGameX would ensure fairness and consistency across all universes launched under the new platform. Each new universe would offer a fresh, unpredictable experience for Legor's moon, aligning it more closely with how other moons are generated. This approach might appeal to players who prefer a clean slate and less of an